weatherless...................86.93086% balance.......................41.18972% offense.......................40.50024% voltturn......................14.04528% sand.......................... 9.86929% hyperoffense.................. 7.90094% stall......................... 7.04715% trickroom..................... 4.18002% semistall..................... 3.36195% sun........................... 2.15565% sandoffense................... 1.77633% rain.......................... 1.03434% sandstall..................... 0.87605% sunoffense.................... 0.43645% monotype...................... 0.05594% hail.......................... 0.05374% multiweather.................. 0.03925% monobug....................... 0.03771% hailoffense................... 0.01423% tricksand..................... 0.00942% monoice....................... 0.00717% rainoffense................... 0.00524% sunstall...................... 0.00408% monofire...................... 0.00353% monofighting.................. 0.00213% monodark...................... 0.00166% monograss..................... 0.00148% monoghost..................... 0.00095% monowater..................... 0.00063% tricksun...................... 0.00042% mononormal.................... 0.00040% tailwind...................... 0.00032% monodragon.................... 0.00025% monosteel..................... 0.00004% monopsychic................... 0.00002% rainstall..................... 0.00001% monofairy..................... 0.00000% choice........................ 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.021) -2.0| | -1.5|### |#### -1.0|############ |########################## -0.5|################### |############# 0.0|############################## |############# +0.5|######################## |########### +1.0|##### |### +1.5|#### |### +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.57%