weatherless...................77.33715% balance.......................41.69065% offense.......................38.50612% sun...........................11.51108% rain..........................10.14700% semistall..................... 9.14587% voltturn...................... 8.65067% hyperoffense.................. 8.38207% monotype...................... 4.03062% stall......................... 2.27530% multiweather.................. 1.71551% sand.......................... 1.54702% hail.......................... 1.39446% batonpass..................... 1.19802% rainoffense................... 1.16012% choice........................ 1.00330% monobug....................... 0.55174% monodragon.................... 0.52982% monopsychic................... 0.51873% sunoffense.................... 0.47454% monoghost..................... 0.38701% trickroom..................... 0.36150% monoelectric.................. 0.34544% mononormal.................... 0.33058% monowater..................... 0.29820% monoflying.................... 0.25659% monograss..................... 0.25596% sunstall...................... 0.23877% monoice....................... 0.19966% monofire...................... 0.18455% monofairy..................... 0.17364% monoground.................... 0.16792% monosteel..................... 0.14572% dragmag....................... 0.14303% hailoffense................... 0.13694% sandoffense................... 0.12207% monodark...................... 0.11186% monorock...................... 0.07585% monopoison.................... 0.06594% monofighting.................. 0.05781% hailstall..................... 0.02993% trickrain..................... 0.01393% tailwind...................... 0.01392% sandstall..................... 0.01368% trickhail..................... 0.00875% rainstall..................... 0.00070% Stalliness (mean: 0.055) -2.0|# |## -1.5|## |###### -1.0|########## |############# -0.5|################### |######################## 0.0|############################## |###################### +0.5|##################### |############## +1.0|########### |######## +1.5|#### |## +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%