weatherless...................70.79470% balance.......................42.14150% semistall.....................27.39634% sun...........................17.69895% voltturn......................15.31567% stall.........................14.77601% offense.......................14.48547% rain..........................11.81547% sunstall...................... 2.58093% hyperoffense.................. 1.20066% monotype...................... 0.89377% monoghost..................... 0.78924% multiweather.................. 0.53984% sand.......................... 0.17407% batonpass..................... 0.14460% sandstall..................... 0.11312% monorock...................... 0.07594% hail.......................... 0.07424% choice........................ 0.03522% rainoffense................... 0.02727% monobug....................... 0.01142% monowater..................... 0.01112% monopsychic................... 0.00547% hailstall..................... 0.00473% tailwind...................... 0.00314% monoflying.................... 0.00277% sandoffense................... 0.00253% sunoffense.................... 0.00191% monodragon.................... 0.00169% mononormal.................... 0.00145% trickroom..................... 0.00045% hailoffense................... 0.00034% monofire...................... 0.00026% monoground.................... 0.00007% monofighting.................. 0.00005% dragmag....................... 0.00003% monodark...................... 0.00002% monoice....................... 0.00001% rainstall..................... 0.00001% monoelectric.................. 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.801) -2.0| | -1.5|## | -1.0|# |## -0.5|#### |### 0.0|############################## |###### +0.5|########################## |####### +1.0|################### |###################### +1.5|########### |######## +2.0| |###### +2.5|####### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.65%