weatherless...................82.75425% offense.......................44.48595% balance.......................28.99584% hyperoffense..................19.54642% sand.......................... 9.61572% voltturn...................... 7.35662% semistall..................... 5.10202% hail.......................... 4.17606% rain.......................... 2.87180% monotype...................... 2.33511% rainoffense................... 2.15632% stall......................... 1.86976% trickroom..................... 1.35890% hailoffense................... 0.93543% sun........................... 0.75833% sandstall..................... 0.65437% choice........................ 0.42381% monoice....................... 0.34596% monodark...................... 0.29541% monobug....................... 0.27420% sunoffense.................... 0.27217% monoelectric.................. 0.24309% mononormal.................... 0.23846% monoflying.................... 0.19050% multiweather.................. 0.17616% dragmag....................... 0.16778% trickhail..................... 0.14176% monosteel..................... 0.12919% monograss..................... 0.11817% tricksand..................... 0.10766% monodragon.................... 0.10219% monoground.................... 0.08619% monopoison.................... 0.08492% monopsychic................... 0.08230% monofire...................... 0.07767% monorock...................... 0.06340% monofighting.................. 0.06069% monoghost..................... 0.04502% monowater..................... 0.04244% tailwind...................... 0.04204% gravity....................... 0.02155% sandoffense................... 0.01983% monofairy..................... 0.01838% tricksun...................... 0.00230% Stalliness (mean: -0.251) -2.0|### |#### -1.5|######## |############### -1.0|########################### |######################### -0.5|########################### |############################## 0.0|############################## |################### +0.5|##################### |############ +1.0|######## |##### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%