weatherless...................73.67702% balance.......................44.83243% offense.......................26.80077% sand..........................23.58454% voltturn......................13.58273% hyperoffense..................12.31293% stall.........................11.73739% sandstall..................... 6.85527% semistall..................... 4.31649% hail.......................... 2.62770% hailoffense................... 1.75995% trickroom..................... 0.46852% monotype...................... 0.22537% choice........................ 0.18971% dragmag....................... 0.09698% rain.......................... 0.07793% monobug....................... 0.07104% monofighting.................. 0.05395% trickhail..................... 0.04833% monopsychic................... 0.04419% sun........................... 0.03280% monoelectric.................. 0.02751% monodragon.................... 0.01665% mononormal.................... 0.00769% rainoffense................... 0.00671% sunoffense.................... 0.00642% monoice....................... 0.00307% monoflying.................... 0.00102% sandoffense................... 0.00036% monosteel..................... 0.00017% monodark...................... 0.00007% tricksand..................... 0.00005% monorock...................... 0.00002% tailwind...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.169) -2.0|###### |### -1.5|#### |###### -1.0|####### |###### -0.5|############## |############## 0.0|##################### |############################## +0.5|########################## |################### +1.0|### |## +1.5|#### |#################### +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%