weatherless...................92.30146% offense.......................48.29822% balance.......................29.57861% hyperoffense..................16.39654% hail.......................... 3.88979% semistall..................... 3.88979% voltturn...................... 3.37655% sun........................... 3.21448% stall......................... 1.83684% trickroom..................... 1.37763% monotype...................... 0.51324% sunoffense.................... 0.51324% sand.......................... 0.45921% choice........................ 0.32415% rain.......................... 0.27012% hailoffense................... 0.16207% mononormal.................... 0.16207% multiweather.................. 0.13506% sandoffense................... 0.08104% monowater..................... 0.08104% monobug....................... 0.05402% monopsychic................... 0.05402% monosteel..................... 0.05402% monodragon.................... 0.05402% rainoffense................... 0.02701% dragmag....................... 0.02701% monoghost..................... 0.02701% monoice....................... 0.02701% Stalliness (mean: -0.239) -2.0|## |## -1.5|######### |############### -1.0|################## |########################## -0.5|########################### |############################## 0.0|############################ |######################### +0.5|############## |########## +1.0|####### |### +1.5|### |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%