weatherless...................88.41599% offense.......................46.82030% balance.......................37.40519% hyperoffense.................. 9.27800% sand.......................... 5.21733% hail.......................... 5.18816% semistall..................... 4.40344% voltturn...................... 2.46208% stall......................... 2.09306% trickroom..................... 1.81884% hailoffense................... 1.10560% monotype...................... 1.08372% choice........................ 1.02392% sun........................... 0.62865% rain.......................... 0.60385% sandoffense................... 0.27130% monoice....................... 0.23337% sandstall..................... 0.20712% monobug....................... 0.16336% monoghost..................... 0.11669% monograss..................... 0.10793% mononormal.................... 0.07001% monosteel..................... 0.05397% monopsychic................... 0.05105% monopoison.................... 0.04959% dragmag....................... 0.04959% tricksand..................... 0.04959% rainoffense................... 0.04667% monorock...................... 0.04667% multiweather.................. 0.04667% monoelectric.................. 0.04667% monowater..................... 0.04522% gravity....................... 0.03792% monofighting.................. 0.03501% monoflying.................... 0.03501% sunoffense.................... 0.02625% monoground.................... 0.02480% tricksun...................... 0.02188% monodragon.................... 0.01896% monofire...................... 0.01896% trickhail..................... 0.01750% hailstall..................... 0.01750% tailwind...................... 0.01459% monodark...................... 0.01459% monofairy..................... 0.01313% rainstall..................... 0.00438% trickrain..................... 0.00292% trapper....................... 0.00146% Stalliness (mean: -0.068) |## -1.5|#### |######## -1.0|############ |################### -0.5|######################### |############################# 0.0|############################## |######################### +0.5|###################### |############ +1.0|####### |#### +1.5|## |# +2.0| |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%