weatherless...................87.72966% balance.......................40.20309% offense.......................35.62837% semistall.....................13.90256% hyperoffense.................. 6.66901% sand.......................... 6.46833% hail.......................... 5.28385% voltturn...................... 3.83701% stall......................... 3.59697% hailoffense................... 1.27561% trickroom..................... 0.83721% choice........................ 0.51026% sandstall..................... 0.38540% sun........................... 0.34087% rain.......................... 0.17729% monotype...................... 0.15198% sandoffense................... 0.11674% monoice....................... 0.04523% monobug....................... 0.04085% rainoffense................... 0.03823% monopsychic................... 0.02139% mononormal.................... 0.01664% monofighting.................. 0.01080% dragmag....................... 0.00922% monorock...................... 0.00726% tricksand..................... 0.00360% monopoison.................... 0.00316% monoground.................... 0.00269% monoelectric.................. 0.00210% sunoffense.................... 0.00197% trickhail..................... 0.00121% monofire...................... 0.00067% monograss..................... 0.00066% monoghost..................... 0.00029% monosteel..................... 0.00023% tailwind...................... 0.00007% hailstall..................... 0.00001% monowater..................... 0.00001% monoflying.................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.207) |# -1.5|## |####### -1.0|##### |############### -0.5|########### |############################## 0.0|##################### |############################# +0.5|#################### |############ +1.0|########### |############### +1.5|######## |## +2.0|# |# +2.5|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%