weatherless...................73.40086% offense.......................42.23102% balance.......................33.16867% voltturn......................21.96489% hyperoffense..................17.49140% rain..........................12.46637% sand..........................12.42455% choice........................ 6.58282% semistall..................... 4.31738% trickroom..................... 3.14483% stall......................... 2.79153% multiweather.................. 2.30661% sun........................... 2.18258% hail.......................... 1.95870% hailoffense................... 0.87595% rainoffense................... 0.66895% sandstall..................... 0.52656% monotype...................... 0.35703% sandoffense................... 0.32851% tricksand..................... 0.28948% sunoffense.................... 0.25809% tailwind...................... 0.24050% monoghost..................... 0.09824% monobug....................... 0.07431% monowater..................... 0.06370% monodragon.................... 0.05942% tricksun...................... 0.04150% monofire...................... 0.01735% monoflying.................... 0.01440% monograss..................... 0.01360% dragmag....................... 0.01056% monopsychic................... 0.00878% monoice....................... 0.00338% monofighting.................. 0.00314% monoelectric.................. 0.00170% mononormal.................... 0.00170% monodark...................... 0.00099% monosteel..................... 0.00010% monorock...................... 0.00007% trickrain..................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.184) -2.0|### |########### -1.0|####################### |############################# 0.0|############################## |##################### +1.0|############ |#### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.74%