weatherless...................94.70598% offense.......................41.17779% balance.......................38.61640% hyperoffense.................. 9.22172% semistall..................... 6.64476% stall......................... 4.33933% rain.......................... 3.23590% voltturn...................... 3.21169% trickroom..................... 2.29159% monotype...................... 1.31961% sand.......................... 1.00657% hail.......................... 0.66586% rainoffense................... 0.61570% sun........................... 0.41681% monobug....................... 0.27326% choice........................ 0.25770% monoice....................... 0.17641% monorock...................... 0.15738% sunoffense.................... 0.14701% mononormal.................... 0.14355% monoelectric.................. 0.13490% monowater..................... 0.10204% rainstall..................... 0.08129% monoflying.................... 0.07956% monopsychic................... 0.07783% sandstall..................... 0.07264% monosteel..................... 0.06745% monofairy..................... 0.06572% monoghost..................... 0.05880% hailoffense................... 0.05880% monograss..................... 0.05534% monopoison.................... 0.05189% monofighting.................. 0.04151% tailwind...................... 0.02767% monofire...................... 0.02594% multiweather.................. 0.02075% monodark...................... 0.01902% monoground.................... 0.01730% monodragon.................... 0.01730% gravity....................... 0.01557% trapper....................... 0.01211% sandoffense................... 0.00519% dragmag....................... 0.00519% trickhail..................... 0.00173% tricksand..................... 0.00173% Stalliness (mean: 0.052) -2.0|# |## -1.5|### |######## -1.0|############## |################## -0.5|####################### |############################## 0.0|############################ |############################ +0.5|##################### |################ +1.0|############ |####### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%