weatherless...................97.10204% balance.......................49.81452% offense.......................22.62286% stall.........................14.65348% semistall..................... 8.47910% voltturn...................... 5.60181% hyperoffense.................. 4.43004% trickroom..................... 2.94601% rain.......................... 1.79710% sand.......................... 0.93569% rainoffense................... 0.47296% sun........................... 0.10371% choice........................ 0.06241% hail.......................... 0.06146% rainstall..................... 0.04234% sandstall..................... 0.03637% monotype...................... 0.01670% sunoffense.................... 0.00784% hailoffense................... 0.00672% trapper....................... 0.00563% monoice....................... 0.00415% monoground.................... 0.00367% monoflying.................... 0.00296% tailwind...................... 0.00276% mononormal.................... 0.00156% monoelectric.................. 0.00119% monopoison.................... 0.00096% monopsychic................... 0.00092% gravity....................... 0.00078% monorock...................... 0.00077% monobug....................... 0.00050% monofighting.................. 0.00040% monograss..................... 0.00035% monofairy..................... 0.00024% monowater..................... 0.00012% monosteel..................... 0.00010% monoghost..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.556) -2.0|# |# -1.5|# |### -1.0|##### |####### -0.5|########### |############### 0.0|############## |################## +0.5|######################### |############################## +1.0|################# |#### +1.5|## |######## +2.0|#### |### +2.5|# |## +3.0|# |##### more negative = more offensive, more positive = more stall one # = 0.56%