weatherless...................74.73355% offense.......................48.02511% balance.......................27.11750% hyperoffense..................21.92414% hail..........................12.04498% sun........................... 6.87742% rain.......................... 5.24543% hailoffense................... 5.16803% voltturn...................... 3.02473% semistall..................... 2.09123% trickroom..................... 1.53910% sand.......................... 1.38665% sunoffense.................... 1.36132% monotype...................... 1.18447% choice........................ 0.85000% stall......................... 0.84203% rainoffense................... 0.47613% monoice....................... 0.31336% multiweather.................. 0.26785% sandoffense................... 0.15105% monobug....................... 0.12806% monowater..................... 0.12103% monofighting.................. 0.10179% monoghost..................... 0.09898% monopoison.................... 0.08960% monopsychic................... 0.08022% tricksun...................... 0.05817% tailwind...................... 0.04738% monodark...................... 0.04175% monoelectric.................. 0.04175% mononormal.................... 0.03800% monorock...................... 0.03659% monofairy..................... 0.03002% monodragon.................... 0.02768% dragmag....................... 0.02721% monoflying.................... 0.02580% monosteel..................... 0.02392% sandstall..................... 0.02299% gravity....................... 0.02252% trickhail..................... 0.01876% monofire...................... 0.01829% rainstall..................... 0.01783% trickrain..................... 0.01360% monograss..................... 0.01126% monoground.................... 0.01126% hailstall..................... 0.00610% sunstall...................... 0.00375% tricksand..................... 0.00188% Stalliness (mean: -0.402) |# -2.0|#### |####### -1.5|############### |############### -1.0|###################### |############################ -0.5|############################# |############################## 0.0|############################## |######################### +0.5|############## |######### +1.0|##### |## +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%