weatherless...................74.50607% offense.......................40.92794% balance.......................33.44272% hyperoffense..................21.71834% hail..........................11.63291% hailoffense................... 6.61081% sun........................... 6.46963% rain.......................... 5.21768% voltturn...................... 3.28654% sand.......................... 2.29923% semistall..................... 2.02684% stall......................... 1.88416% trickroom..................... 1.83700% sunoffense.................... 1.09235% choice........................ 0.77286% monotype...................... 0.68327% rainoffense................... 0.54330% monoghost..................... 0.27447% monobug....................... 0.18194% monoice....................... 0.15690% sandoffense................... 0.11040% multiweather.................. 0.07928% tricksun...................... 0.06999% dragmag....................... 0.02950% monowater..................... 0.02741% sandstall..................... 0.02084% monofighting.................. 0.01739% tailwind...................... 0.01140% monoelectric.................. 0.01116% trickhail..................... 0.01011% monopoison.................... 0.00609% gravity....................... 0.00585% monodragon.................... 0.00481% trickrain..................... 0.00211% monosteel..................... 0.00119% monopsychic................... 0.00113% mononormal.................... 0.00106% monofairy..................... 0.00092% monoflying.................... 0.00077% monorock...................... 0.00029% monofire...................... 0.00023% rainstall..................... 0.00010% sunstall...................... 0.00007% monoground.................... 0.00005% monodark...................... 0.00003% monograss..................... 0.00002% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.324) |# -2.0|#### |###### -1.5|############### |############# -1.0|################# |######################## -0.5|####################### |##################### 0.0|############################## |########################### +0.5|################# |############ +1.0|#### |### +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%