weatherless...................61.85586% offense.......................47.97782% rain..........................25.54533% balance.......................22.63828% hyperoffense..................22.54259% sun...........................12.35110% multiweather.................. 4.66981% rainoffense................... 4.20898% sand.......................... 4.19034% semistall..................... 4.03101% trickroom..................... 3.20273% stall......................... 2.81031% monotype...................... 2.10677% choice........................ 1.59431% voltturn...................... 1.51148% sunoffense.................... 1.31238% trickrain..................... 0.80538% hail.......................... 0.76270% monodragon.................... 0.47069% sandoffense................... 0.42221% sandstall..................... 0.41777% rainstall..................... 0.30425% monowater..................... 0.27388% monoghost..................... 0.24372% monoice....................... 0.18547% monopsychic................... 0.18441% sunstall...................... 0.16052% tricksun...................... 0.15193% monofairy..................... 0.15081% monosteel..................... 0.13359% tailwind...................... 0.11933% hailoffense................... 0.11743% monobug....................... 0.11636% dragmag....................... 0.10636% monoflying.................... 0.10176% monofighting.................. 0.09433% monoground.................... 0.08772% tricksand..................... 0.06912% monofire...................... 0.06569% monoelectric.................. 0.06518% monodark...................... 0.06461% monopoison.................... 0.06160% monograss..................... 0.05844% monorock...................... 0.03656% trapper....................... 0.03100% mononormal.................... 0.02993% trickhail..................... 0.01638% hailstall..................... 0.01064% gravity....................... 0.00268% allweather.................... 0.00076% Stalliness (mean: -0.351) |# -2.0|## |##### -1.5|########### |#################### -1.0|########################## |############################## -0.5|############################ |########################### 0.0|###################### |################# +0.5|############ |######## +1.0|###### |##### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.44%