weatherless...................51.17121% offense.......................41.51005% rain..........................35.95165% balance.......................28.96015% hyperoffense..................16.75260% sun...........................14.38200% semistall..................... 7.55432% multiweather.................. 5.67253% trickroom..................... 5.34725% stall......................... 5.22288% rainoffense................... 5.07665% sand.......................... 3.96664% trickrain..................... 2.08321% choice........................ 1.13503% voltturn...................... 1.12538% sunoffense.................... 0.99252% rainstall..................... 0.73328% sandstall..................... 0.68044% monotype...................... 0.33634% tricksun...................... 0.32146% tailwind...................... 0.29261% hail.......................... 0.24813% sunstall...................... 0.22023% dragmag....................... 0.14387% monoice....................... 0.09355% tricksand..................... 0.09251% sandoffense................... 0.08654% monowater..................... 0.07035% monodragon.................... 0.03322% monoghost..................... 0.03145% hailoffense................... 0.02707% monofairy..................... 0.01990% monofighting.................. 0.01901% monopoison.................... 0.01851% monobug....................... 0.01548% monosteel..................... 0.01433% trapper....................... 0.01065% monopsychic................... 0.00618% monoelectric.................. 0.00593% monodark...................... 0.00507% monograss..................... 0.00371% monofire...................... 0.00335% monoground.................... 0.00273% monoflying.................... 0.00168% mononormal.................... 0.00078% monorock...................... 0.00029% allweather.................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.109) | -2.0|# |#### -1.5|########## |################# -1.0|######################## |############################## -0.5|########################## |########################### 0.0|######################### |####################### +0.5|################## |############### +1.0|########## |########### +1.5|####### |#### +2.0|### |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.38%