weatherless...................50.14785% rain..........................39.05229% balance.......................35.00618% offense.......................32.40392% semistall.....................12.94450% hyperoffense..................11.14645% sun...........................11.04315% stall......................... 8.49895% multiweather.................. 5.32662% sand.......................... 4.79901% trickroom..................... 3.17075% rainoffense................... 2.84607% sunoffense.................... 1.30773% sandstall..................... 1.15675% rainstall..................... 0.99445% trickrain..................... 0.73702% voltturn...................... 0.55661% choice........................ 0.51719% hail.......................... 0.37488% dragmag....................... 0.25354% sunstall...................... 0.23027% tailwind...................... 0.19132% monotype...................... 0.18511% monoice....................... 0.10624% tricksand..................... 0.08845% monodragon.................... 0.03358% tricksun...................... 0.03337% sandoffense................... 0.01212% monopoison.................... 0.01156% hailoffense................... 0.00926% monosteel..................... 0.00745% monobug....................... 0.00579% monofairy..................... 0.00558% monoghost..................... 0.00466% monofighting.................. 0.00401% monowater..................... 0.00392% trapper....................... 0.00333% monodark...................... 0.00091% monopsychic................... 0.00052% monofire...................... 0.00041% monoelectric.................. 0.00040% monograss..................... 0.00037% mononormal.................... 0.00010% monoflying.................... 0.00009% monoground.................... 0.00009% monorock...................... 0.00001% allweather.................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.188) | -2.0|# |### -1.5|####### |############# -1.0|################# |########################## -0.5|######################## |############################# 0.0|###################### |############################## +0.5|########################## |######################## +1.0|################# |##################### +1.5|############## |######## +2.0|###### |### +2.5|#### | more negative = more offensive, more positive = more stall one # = 0.34%