weatherless...................74.24666% offense.......................41.91305% balance.......................30.55593% hyperoffense..................20.98070% sand..........................14.79483% voltturn...................... 7.89262% hail.......................... 5.11386% semistall..................... 4.39463% hailoffense................... 3.60203% sun........................... 3.50119% trickroom..................... 3.32406% rain.......................... 2.51378% stall......................... 2.15569% choice........................ 1.08790% dragmag....................... 0.98030% sandstall..................... 0.57512% sunoffense.................... 0.41130% monotype...................... 0.27312% rainoffense................... 0.15918% tricksun...................... 0.12939% sandoffense................... 0.11515% monobug....................... 0.07403% multiweather.................. 0.07293% monoice....................... 0.03592% monofairy..................... 0.03403% tailwind...................... 0.03382% monosteel..................... 0.03377% monopsychic................... 0.03300% allweather.................... 0.03246% tricksand..................... 0.01772% monopoison.................... 0.01474% rainstall..................... 0.01264% monofire...................... 0.01154% monodark...................... 0.01011% monodragon.................... 0.00811% monoghost..................... 0.00745% gravity....................... 0.00668% monoelectric.................. 0.00496% monowater..................... 0.00377% sunstall...................... 0.00347% monoground.................... 0.00340% mononormal.................... 0.00273% monofighting.................. 0.00226% monorock...................... 0.00084% hailstall..................... 0.00041% trapper....................... 0.00003% monoflying.................... 0.00002% monograss..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.272) |# -2.0|### |######### -1.5|################# |############# -1.0|################## |####################### -0.5|############################# |############################## 0.0|######################### |########################## +0.5|##################### |############# +1.0|######### |##### +1.5|## |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%