weatherless...................88.22941% offense.......................48.30588% balance.......................28.08235% hyperoffense..................15.83529% rain.......................... 7.02353% semistall..................... 4.05294% stall......................... 3.72353% hail.......................... 2.75294% trickroom..................... 2.69412% voltturn...................... 2.54118% monotype...................... 2.35294% choice........................ 1.62941% sand.......................... 1.60000% sun........................... 0.70588% monoice....................... 0.60000% rainoffense................... 0.56471% sunoffense.................... 0.37059% monoelectric.................. 0.31765% multiweather.................. 0.31176% monowater..................... 0.28824% monopsychic................... 0.24118% tailwind...................... 0.18824% mononormal.................... 0.18235% hailoffense................... 0.17647% monobug....................... 0.17059% monograss..................... 0.14706% monorock...................... 0.11176% monosteel..................... 0.10588% sandstall..................... 0.10000% monofighting.................. 0.05882% monofairy..................... 0.05882% monofire...................... 0.04118% monodark...................... 0.03529% monoghost..................... 0.02941% dragmag....................... 0.02353% monodragon.................... 0.02353% monoflying.................... 0.02353% monopoison.................... 0.01765% trickrain..................... 0.01765% sandoffense................... 0.01176% trickhail..................... 0.01176% monoground.................... 0.01176% hailstall..................... 0.01176% rainstall..................... 0.00588% Stalliness (mean: -0.220) -2.0|#### |### -1.5|##### |########### -1.0|################# |############################## -0.5|####################### |#################### 0.0|####################### |################# +0.5|############### |######### +1.0|####### |### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%