weatherless...................89.80921% offense.......................47.00218% balance.......................29.55583% hyperoffense..................14.90541% rain.......................... 5.57726% semistall..................... 4.54532% stall......................... 3.99126% voltturn...................... 2.76354% hail.......................... 2.55292% trickroom..................... 2.45707% monotype...................... 1.71704% sand.......................... 1.70551% choice........................ 1.07636% sun........................... 0.68996% rainoffense................... 0.57956% sunoffense.................... 0.42233% monoice....................... 0.40398% multiweather.................. 0.33487% monoelectric.................. 0.28483% tailwind...................... 0.20923% monopsychic................... 0.16717% monograss..................... 0.16020% monowater..................... 0.15805% hailoffense................... 0.14214% monobug....................... 0.12048% sandstall..................... 0.11266% mononormal.................... 0.10071% monorock...................... 0.07768% monosteel..................... 0.07591% monofire...................... 0.05066% monofighting.................. 0.04961% monoghost..................... 0.03792% monofairy..................... 0.03742% monodark...................... 0.02983% dragmag....................... 0.02490% monoflying.................... 0.02214% monodragon.................... 0.01339% trickrain..................... 0.01240% sandoffense................... 0.01112% trickhail..................... 0.01112% monoground.................... 0.01112% hailstall..................... 0.00827% rainstall..................... 0.00698% monopoison.................... 0.00000% Stalliness (mean: -0.172) -2.0|##### |### -1.5|###### |########### -1.0|################## |############################## -0.5|######################## |####################### 0.0|######################### |#################### +0.5|################### |########## +1.0|######## |#### +1.5|### |### +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%