sand..........................59.42194% weatherless...................39.62525% offense.......................33.30705% balance.......................32.37913% semistall.....................17.70281% hyperoffense..................10.96215% batonpass..................... 6.04717% stall......................... 5.64886% sandstall..................... 4.65903% dragmag....................... 2.92951% sandoffense................... 2.76008% rain.......................... 0.72812% monotype...................... 0.45906% monobug....................... 0.44156% sun........................... 0.23308% voltturn...................... 0.15360% sunoffense.................... 0.15029% trapper....................... 0.14877% choice........................ 0.08785% rainoffense................... 0.05809% multiweather.................. 0.00839% monofighting.................. 0.00551% monoghost..................... 0.00532% monowater..................... 0.00433% rainstall..................... 0.00259% monoflying.................... 0.00131% monopoison.................... 0.00067% monosteel..................... 0.00020% monorock...................... 0.00010% monoice....................... 0.00002% mononormal.................... 0.00002% monograss..................... 0.00002% monofire...................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.173) |# -2.0| |# -1.5|##### |########## -1.0|####################### |################## -0.5|################## |#################### 0.0|############################## |##################### +0.5|################## |################# +1.0|################### |################ +1.5|##################### |######### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%