weatherless...................50.82261% offense.......................36.93897% balance.......................36.26177% rain..........................21.60942% sand..........................21.58095% hyperoffense..................16.25892% semistall..................... 7.49090% dragmag....................... 5.12985% sun........................... 4.42214% voltturn...................... 3.78358% choice........................ 3.13180% stall......................... 3.04944% monotype...................... 2.78506% hail.......................... 2.05499% sandoffense................... 1.07884% rainstall..................... 0.89683% trickroom..................... 0.83379% sandstall..................... 0.60399% sunoffense.................... 0.53790% rainoffense................... 0.52061% multiweather.................. 0.44435% sunstall...................... 0.43520% monowater..................... 0.41181% monodragon.................... 0.38842% mononormal.................... 0.32538% monodark...................... 0.28471% hailstall..................... 0.28268% monofighting.................. 0.16574% monofire...................... 0.16574% monopsychic................... 0.16167% monoghost..................... 0.14439% monoice....................... 0.14337% monobug....................... 0.13727% tricksand..................... 0.13219% monosteel..................... 0.11388% monoflying.................... 0.10473% monoelectric.................. 0.09151% monoground.................... 0.09050% hailoffense................... 0.07829% monopoison.................... 0.06813% monograss..................... 0.06609% gravity....................... 0.05084% tailwind...................... 0.04372% monorock...................... 0.03050% allweather.................... 0.00915% monofairy..................... 0.00508% trickrain..................... 0.00407% trapper....................... 0.00305% tricksun...................... 0.00203% Stalliness (mean: -0.073) -2.0|#### |##### -1.5|######### |################## -1.0|#################### |######################## -0.5|######################### |############################ 0.0|############################## |########################### +0.5|############################# |##################### +1.0|############### |######## +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.36%