balance.......................45.68513% sand..........................39.24845% rain..........................28.45020% weatherless...................26.19370% offense.......................20.31061% hyperoffense..................16.67548% semistall.....................11.54489% stall......................... 5.78388% dragmag....................... 5.19185% sun........................... 3.70903% voltturn...................... 2.84520% hail.......................... 2.53029% sunstall...................... 2.17103% choice........................ 2.08376% sandoffense................... 1.26012% sandstall..................... 1.18701% rainstall..................... 0.96576% hailstall..................... 0.73628% tailwind...................... 0.35494% rainoffense................... 0.19665% monotype...................... 0.19497% monodragon.................... 0.15624% trickroom..................... 0.13431% multiweather.................. 0.08168% tricksand..................... 0.03700% sunoffense.................... 0.03258% monowater..................... 0.02640% allweather.................... 0.01666% monodark...................... 0.00665% hailoffense................... 0.00610% monoice....................... 0.00292% mononormal.................... 0.00117% monofire...................... 0.00107% trickrain..................... 0.00053% monopsychic................... 0.00019% gravity....................... 0.00016% monobug....................... 0.00016% monosteel..................... 0.00006% monograss..................... 0.00005% monofighting.................. 0.00003% monorock...................... 0.00002% monoflying.................... 0.00001% monoground.................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.162) -2.0|######### |##### -1.5|######## |########## -1.0|########## |############ -0.5|####### |################ 0.0|#################### |##################### +0.5|############################## |######################### +1.0|########################### |######### +1.5|#### |#### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%