weatherless...................75.98849% offense.......................41.62278% balance.......................36.41914% sand..........................14.68827% hyperoffense..................12.29083% sun........................... 7.50127% semistall..................... 5.80884% voltturn...................... 3.90725% stall......................... 3.85840% rain.......................... 3.36469% monotype...................... 2.39531% multiweather.................. 2.30719% trickroom..................... 0.99486% hail.......................... 0.81755% dragmag....................... 0.75384% choice........................ 0.65298% sandstall..................... 0.64024% sandoffense................... 0.60626% sunoffense.................... 0.60520% monowater..................... 0.59246% mononormal.................... 0.23359% monofighting.................. 0.20386% monobug....................... 0.19642% monoflying.................... 0.19430% rainoffense................... 0.16245% rainstall..................... 0.14015% monorock...................... 0.13909% monosteel..................... 0.13060% monoice....................... 0.12316% monofire...................... 0.12316% tricksand..................... 0.11892% monopsychic................... 0.11148% monodragon.................... 0.09980% monograss..................... 0.09662% monoelectric.................. 0.09343% monoground.................... 0.07751% sunstall...................... 0.07538% monodark...................... 0.07220% monoghost..................... 0.05946% monofairy..................... 0.05627% trickhail..................... 0.04141% monopoison.................... 0.03822% hailoffense................... 0.02973% tailwind...................... 0.02867% gravity....................... 0.00319% allweather.................... 0.00319% Stalliness (mean: -0.042) -2.0|# |### -1.5|####### |########## -1.0|############# |################## -0.5|######################## |########################### 0.0|############################## |######################## +0.5|################### |################ +1.0|######## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%