weatherless...................76.38616% offense.......................39.45872% balance.......................37.30767% sand..........................15.38830% hyperoffense..................12.65878% sun........................... 7.02593% semistall..................... 6.19508% voltturn...................... 4.51468% stall......................... 4.37975% rain.......................... 3.02413% multiweather.................. 2.47255% monotype...................... 2.00029% trickroom..................... 1.17787% dragmag....................... 0.81412% sandstall..................... 0.71992% hail.......................... 0.69294% sandoffense................... 0.61665% choice........................ 0.59419% sunoffense.................... 0.54620% monowater..................... 0.54569% rainoffense................... 0.20729% monoice....................... 0.18175% monofighting.................. 0.15564% monoflying.................... 0.15375% monobug....................... 0.14441% mononormal.................... 0.13624% monosteel..................... 0.11963% tricksand..................... 0.10975% rainstall..................... 0.10198% monorock...................... 0.09349% monofire...................... 0.09283% monopsychic................... 0.08916% sunstall...................... 0.08681% monograss..................... 0.07495% monodragon.................... 0.07356% monoelectric.................. 0.06859% monoground.................... 0.06594% monodark...................... 0.04815% monoghost..................... 0.04534% trickhail..................... 0.04324% monofairy..................... 0.04151% monopoison.................... 0.03049% tailwind...................... 0.02821% hailoffense................... 0.02688% allweather.................... 0.00360% gravity....................... 0.00264% Stalliness (mean: -0.015) -2.0|# |### -1.5|####### |########### -1.0|############# |################# -0.5|####################### |########################## 0.0|############################## |######################## +0.5|#################### |################ +1.0|######### |###### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%