weatherless...................75.66376% balance.......................41.82189% offense.......................32.82450% sand..........................19.19193% hyperoffense..................13.44014% voltturn...................... 6.85198% semistall..................... 6.52707% sun........................... 5.70829% stall......................... 5.38640% multiweather.................. 3.61738% rain.......................... 2.71198% trickroom..................... 2.00612% monotype...................... 0.91733% sandstall..................... 0.85176% dragmag....................... 0.66667% monowater..................... 0.52823% rainoffense................... 0.49118% sandoffense................... 0.44971% choice........................ 0.36303% hail.......................... 0.34175% monoice....................... 0.25161% sunoffense.................... 0.16180% sunstall...................... 0.04839% trickhail..................... 0.03293% monoflying.................... 0.02348% rainstall..................... 0.02256% monofighting.................. 0.02254% monoground.................... 0.01958% monosteel..................... 0.01864% tricksand..................... 0.01279% tailwind...................... 0.01239% monoelectric.................. 0.01156% monopsychic................... 0.01142% monograss..................... 0.01038% monobug....................... 0.01036% monodragon.................... 0.00849% monoghost..................... 0.00336% monofire...................... 0.00302% monodark...................... 0.00291% monorock...................... 0.00242% monofairy..................... 0.00186% hailoffense................... 0.00164% monopoison.................... 0.00110% mononormal.................... 0.00104% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.051) -2.0|### |#### -1.5|###### |############ -1.0|############ |############# -0.5|##################### |####################### 0.0|############################ |############################## +0.5|###################### |################ +1.0|########### |###### +1.5|###### |### +2.0|## |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%