weatherless...................79.56362% balance.......................50.35150% offense.......................29.20266% sand..........................18.62588% hyperoffense.................. 9.35980% voltturn...................... 7.29473% semistall..................... 7.10670% stall......................... 3.97934% sun........................... 3.63336% multiweather.................. 2.66073% sandstall..................... 0.76477% rain.......................... 0.75236% dragmag....................... 0.69407% choice........................ 0.37947% trickroom..................... 0.30237% sandoffense................... 0.15289% hail.......................... 0.08552% sunoffense.................... 0.04157% monotype...................... 0.03267% monowater..................... 0.01348% trickhail..................... 0.01223% rainstall..................... 0.00767% monoground.................... 0.00580% monoflying.................... 0.00524% rainoffense................... 0.00458% tailwind...................... 0.00443% tricksand..................... 0.00402% monofighting.................. 0.00400% sunstall...................... 0.00296% monograss..................... 0.00193% monodark...................... 0.00098% monobug....................... 0.00087% monosteel..................... 0.00039% monoghost..................... 0.00038% monodragon.................... 0.00038% monopsychic................... 0.00031% monorock...................... 0.00028% hailoffense................... 0.00018% monoice....................... 0.00008% monoelectric.................. 0.00007% monofairy..................... 0.00004% mononormal.................... 0.00002% monofire...................... 0.00001% monopoison.................... 0.00001% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.142) -2.0|## |## -1.5|#### |##### -1.0|######## |########## -0.5|################ |################## 0.0|####################### |############################## +0.5|#################### |################ +1.0|############### |#### +1.5|####### |### +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.54%