offense.......................55.67508% sun...........................44.76400% weatherless...................39.80241% rain..........................24.88474% hyperoffense..................23.85291% balance.......................17.08013% multiweather..................13.73216% sunoffense....................10.17563% sand.......................... 4.30845% monotype...................... 2.50823% dragmag....................... 1.71789% semistall..................... 1.70143% stall......................... 1.69045% rainoffense................... 1.58617% batonpass..................... 0.81778% hail.......................... 0.67508% monopoison.................... 0.53238% monodark...................... 0.46103% sandoffense................... 0.44457% sunstall...................... 0.38968% voltturn...................... 0.33480% choice........................ 0.26894% monowater..................... 0.25247% monofire...................... 0.21405% monodragon.................... 0.20856% monopsychic................... 0.20307% monoflying.................... 0.19759% monofighting.................. 0.16465% mononormal.................... 0.15917% monosteel..................... 0.13172% monofairy..................... 0.09879% trickroom..................... 0.08782% monoground.................... 0.08233% sandstall..................... 0.07135% monorock...................... 0.04940% trapper....................... 0.04391% monoelectric.................. 0.04391% monobug....................... 0.03842% rainstall..................... 0.03293% monoghost..................... 0.02744% hailoffense................... 0.02744% tricksand..................... 0.02744% tailwind...................... 0.02195% tricksun...................... 0.02195% trickrain..................... 0.02195% monoice....................... 0.01647% monograss..................... 0.01098% Stalliness (mean: -0.490) |# -2.0|# |############ -1.0|####################### |############################## 0.0|################ |######## +1.0|### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.05%