offense.......................54.17592% sun...........................50.51803% weatherless...................33.41212% rain..........................26.16971% hyperoffense..................25.16797% balance.......................16.76210% multiweather..................13.94762% sunoffense....................12.60893% sand.......................... 4.14771% stall......................... 2.03531% dragmag....................... 1.98223% monotype...................... 1.89812% semistall..................... 1.85870% rainoffense................... 1.51792% batonpass..................... 0.67422% hail.......................... 0.52047% sunstall...................... 0.47616% monopoison.................... 0.40418% sandoffense................... 0.38905% voltturn...................... 0.32195% monodark...................... 0.31371% monowater..................... 0.20940% choice........................ 0.19911% monofire...................... 0.16312% monopsychic................... 0.15801% monodragon.................... 0.15334% monoflying.................... 0.15205% monofighting.................. 0.12746% mononormal.................... 0.11570% monosteel..................... 0.11389% monofairy..................... 0.08249% sandstall..................... 0.07978% trickroom..................... 0.07538% monoground.................... 0.04830% monorock...................... 0.03569% trapper....................... 0.03377% monoelectric.................. 0.03065% rainstall..................... 0.02819% tricksun...................... 0.02707% trickrain..................... 0.02707% hailoffense................... 0.02390% monobug....................... 0.02261% tricksand..................... 0.02174% tailwind...................... 0.02055% monoghost..................... 0.01910% monoice....................... 0.01673% monograss..................... 0.00853% Stalliness (mean: -0.495) | -2.0|# |############# -1.0|######################## |############################## 0.0|################ |######## +1.0|### |# +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 1.02%