weatherless...................66.55818% offense.......................49.57471% balance.......................35.84486% sun...........................13.53125% sand.......................... 9.90018% hyperoffense.................. 8.99241% rain.......................... 8.23750% monotype...................... 6.70583% trickroom..................... 5.42581% hail.......................... 4.76032% semistall..................... 3.75793% multiweather.................. 2.81897% tailwind...................... 2.38848% voltturn...................... 2.12852% stall......................... 1.83009% sunoffense.................... 1.20204% monowater..................... 0.84850% monofire...................... 0.71228% monopoison.................... 0.63013% monodark...................... 0.59998% tricksun...................... 0.53343% mononormal.................... 0.52199% monoelectric.................. 0.50328% tricksand..................... 0.47520% batonpass..................... 0.42633% monofighting.................. 0.41697% sandoffense................... 0.41177% monoice....................... 0.36914% monofairy..................... 0.32754% trickhail..................... 0.31195% monobug....................... 0.26620% monoflying.................... 0.26308% sunstall...................... 0.26100% monopsychic................... 0.25788% monosteel..................... 0.23188% choice........................ 0.22044% monograss..................... 0.20381% monodragon.................... 0.20381% monoghost..................... 0.18093% hailoffense................... 0.17261% rainoffense................... 0.15805% dragmag....................... 0.15805% sandstall..................... 0.14558% trickrain..................... 0.14350% monorock...................... 0.11958% hailstall..................... 0.08111% monoground.................... 0.05407% rainstall..................... 0.01768% gravity....................... 0.01456% trapper....................... 0.00728% Stalliness (mean: -0.115) |## -1.5|#### |######## -1.0|############### |######################### -0.5|############################ |############################## 0.0|############################## |############################ +0.5|################## |############# +1.0|####### |#### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%