weatherless...................64.42593% offense.......................48.26144% balance.......................37.31207% sun...........................14.15604% sand..........................10.65056% rain.......................... 8.91922% hyperoffense.................. 8.58774% monotype...................... 7.05291% trickroom..................... 5.91405% hail.......................... 5.06676% semistall..................... 3.85027% tailwind...................... 3.06996% multiweather.................. 3.06163% voltturn...................... 2.54294% stall......................... 1.98849% sunoffense.................... 1.31573% monowater..................... 0.91822% monofire...................... 0.89166% monodark...................... 0.86338% tricksun...................... 0.63245% monopoison.................... 0.61734% tricksand..................... 0.56852% mononormal.................... 0.49847% monoelectric.................. 0.47848% monofighting.................. 0.41687% batonpass..................... 0.41181% sandoffense................... 0.40308% monoice....................... 0.38964% trickhail..................... 0.38607% monofairy..................... 0.35507% sunstall...................... 0.35310% monoflying.................... 0.26679% choice........................ 0.25294% monopsychic................... 0.24665% monobug....................... 0.21454% monograss..................... 0.21225% monodragon.................... 0.21116% monosteel..................... 0.19380% rainoffense................... 0.16748% hailoffense................... 0.15715% dragmag....................... 0.15074% sandstall..................... 0.13149% monorock...................... 0.11501% monoghost..................... 0.11379% trickrain..................... 0.10961% hailstall..................... 0.10763% monoground.................... 0.05192% rainstall..................... 0.01640% gravity....................... 0.01085% trapper....................... 0.00922% Stalliness (mean: -0.090) |## -1.5|### |######## -1.0|############## |######################## -0.5|########################### |############################# 0.0|############################## |############################# +0.5|################### |############## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%