weatherless...................97.35673% offense.......................40.91014% hyperoffense..................33.86413% balance.......................18.19146% monotype...................... 9.62130% semistall..................... 4.03959% stall......................... 2.99469% sand.......................... 1.36018% monowater..................... 1.18543% monofighting.................. 1.14880% monosteel..................... 1.08632% monodragon.................... 1.05855% mononormal.................... 1.05257% monoflying.................... 0.97238% monoelectric.................. 0.77512% monorock...................... 0.75908% monobug....................... 0.75621% monoghost..................... 0.73826% hail.......................... 0.69014% monofairy..................... 0.63676% monopsychic................... 0.59774% monofire...................... 0.59702% monograss..................... 0.54843% monopoison.................... 0.53885% monoground.................... 0.51467% monodark...................... 0.44070% rain.......................... 0.41677% monoice....................... 0.40958% sun........................... 0.22239% sandoffense................... 0.17619% hailoffense................... 0.08977% rainoffense................... 0.06607% sandstall..................... 0.05817% multiweather.................. 0.04357% sunoffense.................... 0.03782% hailstall..................... 0.02968% dragmag....................... 0.01173% voltturn...................... 0.00886% batonpass..................... 0.00814% trickroom..................... 0.00455% tailwind...................... 0.00455% sunstall...................... 0.00287% rainstall..................... 0.00239% swagplay...................... 0.00192% Stalliness (mean: -0.511) |# -2.0|###### |################### -1.0|############################## |########################## 0.0|################## |########### +1.0|###### |### +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%