weatherless...................97.54206% offense.......................41.24792% hyperoffense..................34.28096% balance.......................18.17661% monotype...................... 7.04126% semistall..................... 3.73851% stall......................... 2.55600% sand.......................... 1.24561% monowater..................... 0.89548% monofighting.................. 0.85169% monodragon.................... 0.81874% monosteel..................... 0.80036% monoflying.................... 0.77165% mononormal.................... 0.72791% hail.......................... 0.69171% monorock...................... 0.52916% monobug....................... 0.52803% monoelectric.................. 0.52770% monoghost..................... 0.50089% monofairy..................... 0.43791% monopsychic................... 0.43445% monofire...................... 0.40792% rain.......................... 0.39910% monoground.................... 0.38344% monograss..................... 0.37552% monopoison.................... 0.34579% monoice....................... 0.31773% monodark...................... 0.30684% sun........................... 0.16513% sandoffense................... 0.16508% hailoffense................... 0.08660% rainoffense................... 0.07911% sandstall..................... 0.04522% multiweather.................. 0.04104% sunoffense.................... 0.02523% hailstall..................... 0.02220% dragmag....................... 0.01302% voltturn...................... 0.00799% trickroom..................... 0.00677% tailwind...................... 0.00575% batonpass..................... 0.00488% sunstall...................... 0.00235% rainstall..................... 0.00182% swagplay...................... 0.00124% Stalliness (mean: -0.530) |# -2.0|##### |################### -1.0|############################## |######################### 0.0|################## |########### +1.0|###### |### +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.84%