weatherless...................97.38446% offense.......................43.84386% hyperoffense..................36.01768% balance.......................14.71313% semistall..................... 3.22947% monotype...................... 3.18577% stall......................... 2.19587% sand.......................... 1.51653% hail.......................... 0.73634% monodragon.................... 0.43289% monoice....................... 0.40670% monosteel..................... 0.39432% sandoffense................... 0.36308% monorock...................... 0.32545% monofighting.................. 0.29454% monoground.................... 0.29004% monowater..................... 0.28562% monoflying.................... 0.26661% rain.......................... 0.25585% monodark...................... 0.23290% monofairy..................... 0.22400% monoghost..................... 0.20668% rainoffense................... 0.17820% monofire...................... 0.15840% mononormal.................... 0.15406% monopoison.................... 0.15155% tailwind...................... 0.14060% sun........................... 0.13362% monograss..................... 0.12475% monobug....................... 0.12080% monopsychic................... 0.11521% monoelectric.................. 0.08534% dragmag....................... 0.08389% trickroom..................... 0.07665% sandstall..................... 0.06624% multiweather.................. 0.02681% hailoffense................... 0.00479% hailstall..................... 0.00469% voltturn...................... 0.00156% sunoffense.................... 0.00029% batonpass..................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.595) |# -2.0|##### |################### -1.0|############################## |############################# 0.0|################# |####### +1.0|#### |## +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.86%