weatherless...................81.40635% offense.......................51.98507% balance.......................28.59988% hyperoffense..................12.52645% sand.......................... 9.38395% semistall..................... 4.26260% monotype...................... 4.15059% rain.......................... 3.85812% sun........................... 3.55320% hail.......................... 2.78158% stall......................... 2.62601% trickroom..................... 1.06409% multiweather.................. 0.98320% choice........................ 0.94586% tailwind...................... 0.70940% sandoffense................... 0.66584% monowater..................... 0.55383% rainoffense................... 0.46049% monoelectric.................. 0.39826% monoice....................... 0.37959% monodragon.................... 0.34848% monopsychic................... 0.34225% monoghost..................... 0.32358% sunoffense.................... 0.29869% monofairy..................... 0.29247% monofighting.................. 0.28002% hailoffense................... 0.21780% monosteel..................... 0.21157% monodark...................... 0.18046% monoground.................... 0.17424% monofire...................... 0.16179% monoflying.................... 0.15557% monograss..................... 0.14312% mononormal.................... 0.12446% monopoison.................... 0.10579% voltturn...................... 0.09334% batonpass..................... 0.04978% monobug....................... 0.04978% sunstall...................... 0.03734% sandstall..................... 0.03734% monorock...................... 0.03734% rainstall..................... 0.03734% tricksun...................... 0.03111% dragmag....................... 0.01867% hailstall..................... 0.00622% tricksand..................... 0.00622% Stalliness (mean: -0.195) -2.0|# |## -1.5|##### |########### -1.0|################# |########################### -0.5|############################# |############################## 0.0|######################## |##################### +0.5|############## |########## +1.0|####### |### +1.5|### |## +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%