weatherless...................80.90863% offense.......................52.57687% balance.......................28.21604% hyperoffense..................12.61541% sand.......................... 9.60083% semistall..................... 3.92846% rain.......................... 3.79894% sun........................... 3.74880% monotype...................... 3.67496% hail.......................... 2.94551% stall......................... 2.66321% trickroom..................... 1.11931% multiweather.................. 1.00270% choice........................ 0.95570% sandoffense................... 0.70808% tailwind...................... 0.69394% rainoffense................... 0.50381% monowater..................... 0.49486% monoice....................... 0.38750% monoelectric.................. 0.35084% hailoffense................... 0.32586% sunoffense.................... 0.30882% monodragon.................... 0.30791% monopsychic................... 0.30197% monofighting.................. 0.25088% monofairy..................... 0.24597% monoghost..................... 0.23332% monosteel..................... 0.22981% monodark...................... 0.14508% monoground.................... 0.14484% monoflying.................... 0.13999% monograss..................... 0.12372% monofire...................... 0.11975% mononormal.................... 0.11594% monopoison.................... 0.11443% voltturn...................... 0.08589% batonpass..................... 0.04508% sunstall...................... 0.04126% monobug....................... 0.03985% tricksun...................... 0.03003% sandstall..................... 0.02842% rainstall..................... 0.02676% monorock...................... 0.02549% dragmag....................... 0.01316% hailstall..................... 0.00425% tricksand..................... 0.00425% Stalliness (mean: -0.203) -2.0|# |## -1.5|##### |########### -1.0|################# |########################### -0.5|############################ |############################## 0.0|######################## |##################### +0.5|############# |########## +1.0|###### |### +1.5|## |## +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%