weatherless...................78.80269% offense.......................59.66919% balance.......................25.14288% hyperoffense..................11.26368% sand.......................... 9.87638% sun........................... 5.27870% hail.......................... 3.75488% rain.......................... 3.13887% stall......................... 2.73479% hailoffense................... 1.77693% monotype...................... 1.35727% choice........................ 1.33300% semistall..................... 1.18946% sandoffense................... 1.08075% trickroom..................... 0.93516% multiweather.................. 0.85151% rainoffense................... 0.73461% tailwind...................... 0.64277% monosteel..................... 0.63340% monoice....................... 0.41956% sunoffense.................... 0.28344% monopoison.................... 0.13177% monoelectric.................. 0.04382% monofighting.................. 0.02482% monofairy..................... 0.02445% monowater..................... 0.02229% mononormal.................... 0.02165% monopsychic................... 0.01972% monoghost..................... 0.00728% monodragon.................... 0.00582% rainstall..................... 0.00540% monoflying.................... 0.00218% monograss..................... 0.00072% monofire...................... 0.00030% monodark...................... 0.00020% monoground.................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.271) -2.0| |# -1.5|### |########## -1.0|############### |############################## -0.5|##################### |############################ 0.0|################### |################ +0.5|######## |###### +1.0|#### |# +1.5| |# +2.0|#### | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%