weatherless...................67.40698% balance.......................28.31482% offense.......................23.81205% semistall.....................21.05873% sun...........................19.49885% rain..........................17.20979% stall.........................14.77254% hyperoffense..................12.04187% voltturn...................... 9.21090% multiweather.................. 4.87882% trickroom..................... 1.89126% sunoffense.................... 1.09617% monotype...................... 0.92359% rainoffense................... 0.82841% choice........................ 0.56716% monoflying.................... 0.49343% sand.......................... 0.47017% hail.......................... 0.39625% dragmag....................... 0.33611% sunstall...................... 0.32512% rainstall..................... 0.28074% monoice....................... 0.17507% sandoffense................... 0.11801% monoelectric.................. 0.11315% monoghost..................... 0.07213% trapper....................... 0.04295% monosteel..................... 0.03812% monowater..................... 0.02744% monodragon.................... 0.00204% monodark...................... 0.00204% monofire...................... 0.00074% monobug....................... 0.00072% hailstall..................... 0.00061% tricksun...................... 0.00058% monorock...................... 0.00032% mononormal.................... 0.00016% monofighting.................. 0.00011% monograss..................... 0.00010% monopoison.................... 0.00010% monopsychic................... 0.00007% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.423) -2.0|###### |###### -1.5|########### |############## -1.0|######### |########### -0.5|####################### |########################## 0.0|############################## |######################## +0.5|############################ |#################### +1.0|######################### |############################## +1.5|####################### |####################### +2.0|### |########## +2.5|######## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.30%