weatherless...................51.87000% balance.......................33.36041% sun...........................30.39281% rain..........................26.70825% semistall.....................20.57996% offense.......................19.01194% stall.........................15.55054% hyperoffense..................11.49715% voltturn...................... 9.86110% multiweather.................. 9.39094% trickroom..................... 4.35351% rainoffense................... 2.56298% sunoffense.................... 0.60975% monotype...................... 0.56059% choice........................ 0.43205% sunstall...................... 0.42440% monoice....................... 0.28674% hail.......................... 0.25449% sand.......................... 0.20978% monoflying.................... 0.13026% rainstall..................... 0.07512% monosteel..................... 0.06677% monoelectric.................. 0.04976% monowater..................... 0.02647% dragmag....................... 0.01186% sandoffense................... 0.00072% monoghost..................... 0.00059% trapper....................... 0.00004% hailstall..................... 0.00001% monofire...................... 0.00001% monodragon.................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.496) -2.0|###### |##### -1.5|###### |############# -1.0|###### |### -0.5|############# |####################### 0.0|######################### |##################### +0.5|############################ |################## +1.0|##################### |############################## +1.5|########## |#################### +2.0|### |# +2.5|########## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.37%