weatherless...................81.31593% offense.......................52.67649% hyperoffense..................21.98673% balance.......................20.23215% monotype......................11.33951% rain.......................... 7.98668% sun........................... 5.43830% sand.......................... 4.84450% batonpass..................... 4.09046% semistall..................... 2.86910% hail.......................... 2.27993% stall......................... 2.23553% voltturn...................... 1.98141% multiweather.................. 1.80891% choice........................ 1.72960% mononormal.................... 1.55479% monoflying.................... 1.18991% rainoffense................... 1.18922% monograss..................... 1.06805% monowater..................... 1.06736% monodragon.................... 1.03452% monobug....................... 0.92978% monopsychic................... 0.88122% monosteel..................... 0.86734% monofairy..................... 0.82017% monoghost..................... 0.78179% sunoffense.................... 0.74063% trickroom..................... 0.72329% monoelectric.................. 0.66432% monofighting.................. 0.59565% monofire...................... 0.55541% monoice....................... 0.52998% sandoffense................... 0.51888% monodark...................... 0.38754% monoground.................... 0.37228% monopoison.................... 0.36904% monorock...................... 0.36812% hailoffense................... 0.29644% trapper....................... 0.20649% sandstall..................... 0.14729% rainstall..................... 0.12417% dragmag....................... 0.08394% tailwind...................... 0.07561% trickrain..................... 0.05318% sunstall...................... 0.03075% gravity....................... 0.02312% tricksun...................... 0.02150% swagplay...................... 0.01595% tricksand..................... 0.01295% allweather.................... 0.00671% hailstall..................... 0.00671% trickhail..................... 0.00139% Stalliness (mean: -0.412) |# -2.0|## |########## -1.0|####################### |############################## 0.0|##################### |########## +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.95%