weatherless...................61.46341% offense.......................37.05303% balance.......................28.96982% rain..........................24.16121% hyperoffense..................18.08208% sun...........................13.37918% semistall..................... 8.54781% stall......................... 7.34726% sand.......................... 4.37224% multiweather.................. 4.07452% rainoffense................... 3.89068% monotype...................... 1.63378% batonpass..................... 1.26826% choice........................ 1.26510% rainstall..................... 1.09203% sunoffense.................... 0.98077% voltturn...................... 0.88688% sandstall..................... 0.80981% trickroom..................... 0.75148% hail.......................... 0.70483% trickrain..................... 0.40674% mononormal.................... 0.28088% monodragon.................... 0.26524% sunstall...................... 0.24522% monoflying.................... 0.18740% monowater..................... 0.18545% sandoffense................... 0.15620% monosteel..................... 0.14185% monoghost..................... 0.10736% hailoffense................... 0.10057% monofairy..................... 0.09859% monopsychic................... 0.09310% monopoison.................... 0.09186% monobug....................... 0.07964% monofire...................... 0.07825% monofighting.................. 0.06816% monoice....................... 0.06660% monoelectric.................. 0.06158% monodark...................... 0.03989% monoground.................... 0.03878% monograss..................... 0.03690% trapper....................... 0.03082% monorock...................... 0.01860% tailwind...................... 0.01239% tricksun...................... 0.00695% swagplay...................... 0.00549% dragmag....................... 0.00532% gravity....................... 0.00417% tricksand..................... 0.00051% allweather.................... 0.00014% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.035) | -2.0|## |############# -1.0|######################### |############################## 0.0|####################### |################## +1.0|################ |########### +2.0|###### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.68%