weatherless...................76.32289% offense.......................55.54693% hyperoffense..................27.00955% sand..........................18.65652% balance.......................14.40203% voltturn...................... 4.86663% hail.......................... 3.27098% semistall..................... 1.68616% sandoffense................... 1.46796% stall......................... 1.35532% hailoffense................... 1.15980% monotype...................... 1.15777% sun........................... 1.15333% rain.......................... 0.96687% sandstall..................... 0.79359% trickroom..................... 0.56924% batonpass..................... 0.33858% multiweather.................. 0.33688% sunoffense.................... 0.28143% rainoffense................... 0.24631% monofairy..................... 0.14606% monoground.................... 0.12771% monopoison.................... 0.11626% monodark...................... 0.10126% mononormal.................... 0.09763% monodragon.................... 0.07678% monowater..................... 0.07586% monoflying.................... 0.06928% dragmag....................... 0.06593% monoelectric.................. 0.06265% monobug....................... 0.05181% monoice....................... 0.04735% monopsychic................... 0.04217% monosteel..................... 0.03619% monoghost..................... 0.03047% monofire...................... 0.02571% monograss..................... 0.02477% monorock...................... 0.01852% tricksun...................... 0.01816% monofighting.................. 0.01455% gravity....................... 0.01282% tricksand..................... 0.01097% trickhail..................... 0.00839% tailwind...................... 0.00615% trapper....................... 0.00393% trickrain..................... 0.00361% swagplay...................... 0.00168% allweather.................... 0.00136% hailstall..................... 0.00134% rainstall..................... 0.00066% Stalliness (mean: -0.555) -2.0|# |#### -1.5|########### |################### -1.0|########################### |############################## -0.5|########################### |###################### 0.0|################## |########## +0.5|##### |### +1.0|## |# +1.5|# |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%