weatherless...................71.39052% offense.......................56.02088% sand..........................26.35761% hyperoffense..................20.74478% balance.......................17.79448% voltturn...................... 5.19391% semistall..................... 3.31907% stall......................... 2.12079% hail.......................... 1.55891% sandoffense................... 1.36611% sandstall..................... 1.29692% hailoffense................... 0.48950% rain.......................... 0.46190% sun........................... 0.35364% monotype...................... 0.26502% sunoffense.................... 0.21688% batonpass..................... 0.21656% multiweather.................. 0.12227% trickroom..................... 0.10725% monoelectric.................. 0.05677% monodark...................... 0.05184% monofairy..................... 0.05180% rainoffense................... 0.04780% monowater..................... 0.04439% dragmag....................... 0.01541% monopoison.................... 0.01137% monofire...................... 0.01069% monoice....................... 0.00724% monobug....................... 0.00698% tricksun...................... 0.00688% monoground.................... 0.00576% monodragon.................... 0.00419% monoflying.................... 0.00410% monoghost..................... 0.00277% monosteel..................... 0.00269% mononormal.................... 0.00255% monopsychic................... 0.00106% trapper....................... 0.00082% tricksand..................... 0.00078% monorock...................... 0.00075% tailwind...................... 0.00017% trickhail..................... 0.00014% gravity....................... 0.00008% monograss..................... 0.00007% monofighting.................. 0.00003% hailstall..................... 0.00003% trickrain..................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.397) -2.0|# |### -1.5|######### |################ -1.0|########################## |############################## -0.5|########################### |######################## 0.0|######################### |########### +0.5|####### |#### +1.0|###### |### +1.5|# |## +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%