weatherless...................62.40141% offense.......................56.22442% sand..........................34.79276% balance.......................21.68141% hyperoffense..................16.03374% voltturn...................... 4.81533% stall......................... 3.07307% semistall..................... 2.98736% sandstall..................... 2.76308% hail.......................... 2.62950% sandoffense................... 0.87596% batonpass..................... 0.49570% hailoffense................... 0.29974% multiweather.................. 0.26261% rain.......................... 0.23606% sun........................... 0.20288% monotype...................... 0.15137% trickroom..................... 0.09476% monoelectric.................. 0.04351% monowater..................... 0.03039% rainoffense................... 0.02809% monodark...................... 0.02423% sunoffense.................... 0.01743% monoice....................... 0.01687% monofire...................... 0.01516% tricksun...................... 0.01198% monoflying.................... 0.00510% monobug....................... 0.00438% monopoison.................... 0.00399% monodragon.................... 0.00240% mononormal.................... 0.00175% dragmag....................... 0.00124% monoground.................... 0.00107% monosteel..................... 0.00094% monofairy..................... 0.00068% monopsychic................... 0.00048% monoghost..................... 0.00039% trapper....................... 0.00036% tricksand..................... 0.00006% gravity....................... 0.00004% monorock...................... 0.00002% tailwind...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.277) -2.0| |## -1.5|###### |############ -1.0|########################## |########################### -0.5|###################### |##################### 0.0|############################## |################ +0.5|############# |### +1.0|##### |### +1.5|# |# +2.0| | +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.52%