weatherless...................94.08514% offense.......................56.87561% balance.......................18.17311% semistall.....................13.28712% hyperoffense.................. 9.96390% sand.......................... 5.34424% voltturn...................... 4.54220% trickroom..................... 2.22806% stall......................... 1.70026% rain.......................... 0.49882% choice........................ 0.31762% sandstall..................... 0.11794% hail.......................... 0.06726% hailoffense................... 0.06650% sun........................... 0.03392% multiweather.................. 0.02938% sandoffense................... 0.00754% dragmag....................... 0.00729% monotype...................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.017) -2.0|#### |# -1.5|##### |# -1.0| |## -0.5|## |############################## 0.0|############################# |###### +0.5|### |###### +1.0|## |###### +1.5|######## |## +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.95%