weatherless...................82.70815% offense.......................45.21204% balance.......................36.56142% hyperoffense..................12.75904% sun...........................10.32443% voltturn...................... 7.38124% semistall..................... 4.07168% sand.......................... 3.29589% rain.......................... 3.04265% trickroom..................... 2.86180% monotype...................... 2.37061% stall......................... 1.39582% choice........................ 0.98446% sunoffense.................... 0.84689% hail.......................... 0.67939% monobug....................... 0.47411% monoghost..................... 0.47070% monodragon.................... 0.44426% gravity....................... 0.33873% monofire...................... 0.23790% sandoffense................... 0.20807% monograss..................... 0.19547% monofighting.................. 0.17807% monoflying.................... 0.15216% tricksun...................... 0.11745% rainoffense................... 0.10951% monoelectric.................. 0.09602% sandstall..................... 0.08965% monopoison.................... 0.07171% monowater..................... 0.07141% monofairy..................... 0.06228% hailstall..................... 0.06190% tailwind...................... 0.05681% monosteel..................... 0.05459% hailoffense................... 0.05459% multiweather.................. 0.05051% monopsychic................... 0.02956% monorock...................... 0.02216% monoground.................... 0.02216% tricksand..................... 0.01987% monoice....................... 0.01478% monodark...................... 0.00739% Stalliness (mean: -0.167) -2.0|### |#### -1.5|#### |############ -1.0|################## |######################## -0.5|############################# |############################# 0.0|############################## |########################## +0.5|####################### |############# +1.0|######### |##### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.43%