offense.......................65.05330% rain..........................43.15117% weatherless...................42.49770% balance.......................24.04746% sun...........................19.06541% trickroom.....................14.05971% hyperoffense..................10.19660% multiweather.................. 8.42330% trickrain..................... 5.53643% tailwind...................... 4.77821% tricksun...................... 2.92043% sand.......................... 2.89640% rainoffense................... 2.66567% sunoffense.................... 1.40224% choice........................ 1.40144% monotype...................... 1.25273% hail.......................... 0.82952% semistall..................... 0.61472% voltturn...................... 0.42848% monoelectric.................. 0.18667% monosteel..................... 0.18043% monowater..................... 0.16866% monopsychic................... 0.12137% monoice....................... 0.11355% tricksand..................... 0.09233% monorock...................... 0.08963% stall......................... 0.08792% mononormal.................... 0.08403% sandoffense................... 0.07460% monofairy..................... 0.06945% trickhail..................... 0.05728% monopoison.................... 0.05280% monograss..................... 0.04379% monodragon.................... 0.03353% dragmag....................... 0.02571% monodark...................... 0.02370% monofire...................... 0.02050% monoflying.................... 0.01830% monobug....................... 0.01541% monofighting.................. 0.01211% monoground.................... 0.01121% batonpass..................... 0.00822% monoghost..................... 0.00764% sandstall..................... 0.00496% hailstall..................... 0.00239% hailoffense................... 0.00203% gravity....................... 0.00130% sunstall...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.354) | -1.5|## |####### -1.0|################ |############################## -0.5|########################### |############################## 0.0|######################## |################ +0.5|######### |#### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%