weatherless...................65.30069% offense.......................62.93957% balance.......................35.23177% sand..........................12.72583% hail.......................... 8.87329% rain.......................... 8.58134% sun........................... 5.12228% trickroom..................... 3.09340% monotype...................... 1.37925% monoice....................... 1.24121% hyperoffense.................. 0.97137% semistall..................... 0.85615% multiweather.................. 0.60123% tailwind...................... 0.45433% choice........................ 0.19102% hailoffense................... 0.11430% rainoffense................... 0.10528% sunoffense.................... 0.07409% monofairy..................... 0.04085% monoelectric.................. 0.03980% monofire...................... 0.03288% gravity....................... 0.02427% voltturn...................... 0.01535% monowater..................... 0.01345% trickhail..................... 0.01282% tricksand..................... 0.00887% mononormal.................... 0.00746% monorock...................... 0.00258% stall......................... 0.00113% sandstall..................... 0.00080% monopoison.................... 0.00061% monoghost..................... 0.00040% batonpass..................... 0.00002% monosteel..................... 0.00001% monopsychic................... 0.00000% trickrain..................... 0.00000% monobug....................... 0.00000% dragmag....................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% sandoffense................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.101) -1.5| | -1.0|# |#### -0.5|############# |############################## 0.0|########################### |############ +0.5|###### |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.03%