weatherless...................87.07024% offense.......................54.07676% hyperoffense..................32.46054% balance.......................12.77480% voltturn...................... 6.40550% sun........................... 5.82911% hail.......................... 4.68211% hailoffense................... 2.11441% monotype...................... 1.66836% sand.......................... 1.59160% sunoffense.................... 1.21941% rain.......................... 1.07748% trickroom..................... 0.69949% semistall..................... 0.58074% rainoffense................... 0.35482% choice........................ 0.35047% multiweather.................. 0.23316% mononormal.................... 0.19696% monowater..................... 0.19117% sandoffense................... 0.18248% monobug....................... 0.16220% dragmag....................... 0.15641% monoice....................... 0.13324% monorock...................... 0.13034% monopoison.................... 0.12020% stall......................... 0.10717% monofighting.................. 0.10572% monograss..................... 0.10427% monodark...................... 0.09703% monopsychic................... 0.09124% monodragon.................... 0.08545% monoground.................... 0.07676% monofire...................... 0.06517% monosteel..................... 0.05793% trapper....................... 0.04634% monoflying.................... 0.04490% monoelectric.................. 0.03765% monoghost..................... 0.03186% tricksand..................... 0.03186% monofairy..................... 0.03041% tailwind...................... 0.01593% sandstall..................... 0.01014% trickrain..................... 0.00579% hailstall..................... 0.00434% trickhail..................... 0.00290% Stalliness (mean: -0.699) -2.5|# |# -2.0|### |######## -1.5|############### |##################### -1.0|########################### |############################ -0.5|############################## |###################### 0.0|################## |######## +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.53%