weatherless...................87.32068% offense.......................54.91718% hyperoffense..................30.79652% balance.......................13.53872% voltturn...................... 7.43588% sun........................... 6.35469% hail.......................... 4.38014% hailoffense................... 2.07424% sand.......................... 1.36776% monotype...................... 1.25799% sunoffense.................... 1.13590% rain.......................... 0.82052% trickroom..................... 0.72121% semistall..................... 0.66276% choice........................ 0.26385% rainoffense................... 0.26307% multiweather.................. 0.22943% sandoffense................... 0.15180% mononormal.................... 0.12455% dragmag....................... 0.12261% monorock...................... 0.11409% monowater..................... 0.11303% monobug....................... 0.11116% monopoison.................... 0.10194% monofighting.................. 0.09864% monodark...................... 0.09741% monoice....................... 0.09622% monograss..................... 0.08653% stall......................... 0.08481% monopsychic................... 0.06810% monodragon.................... 0.06770% monoground.................... 0.05890% monofire...................... 0.04700% trapper....................... 0.03933% monosteel..................... 0.03579% tricksand..................... 0.02764% monoflying.................... 0.02673% monoghost..................... 0.02342% monofairy..................... 0.02310% monoelectric.................. 0.02110% tailwind...................... 0.01259% trickrain..................... 0.01030% sandstall..................... 0.00893% hailstall..................... 0.00276% trickhail..................... 0.00267% Stalliness (mean: -0.674) -2.5| |# -2.0|## |####### -1.5|############## |################### -1.0|######################### |########################### -0.5|############################## |###################### 0.0|################### |######## +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%