weatherless...................88.72312% offense.......................58.21434% hyperoffense..................23.89515% balance.......................17.18254% voltturn......................11.15159% sun........................... 7.15346% hail.......................... 3.77689% hailoffense................... 2.05991% sunoffense.................... 0.73627% semistall..................... 0.70710% monotype...................... 0.33401% sand.......................... 0.31919% trickroom..................... 0.28025% rain.......................... 0.12748% multiweather.................. 0.09709% monodark...................... 0.07551% choice........................ 0.05884% rainoffense................... 0.05408% monowater..................... 0.04495% monorock...................... 0.03596% dragmag....................... 0.03456% monopoison.................... 0.03413% monofire...................... 0.02882% monofighting.................. 0.02754% monoice....................... 0.02469% sandoffense................... 0.02248% monopsychic................... 0.01962% monograss..................... 0.01672% trickrain..................... 0.01350% monobug....................... 0.01023% monodragon.................... 0.00927% trapper....................... 0.00913% mononormal.................... 0.00342% tailwind...................... 0.00334% monosteel..................... 0.00317% monoground.................... 0.00259% monoelectric.................. 0.00115% monoflying.................... 0.00087% stall......................... 0.00087% monoghost..................... 0.00083% sandstall..................... 0.00002% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.569) -2.5| |## -2.0|# |##### -1.5|########### |############# -1.0|################# |######################## -0.5|############################## |######################### 0.0|####################### |########## +0.5|####### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.58%